Experience a laid back puzzle-game where you and the computer take turns controlling a flock of ducklings. Your goal is to keep them alive.


Where it's at:

While the game is in development you can play it for free here on itchIO, down the line there will be a steam/gog version. At that point you'll find the playable demo  here.


Changelog:

until 2022.01.23

  • everything else

2022.01.23:

  • Added  Camera Framing based on Points-of-Interest
  • Made Depth-of-Field blur follow the "Player"/Ducklings

2022.01.30:

  • Fixed Camera Framing
  • Added a better Skybox.. AND CLOUDS!
  • Made everything more pastel-y for the default theme materials

2022.02.03:

  • Added Ducklings Flock AI

2022.02.05:

  • Each time you die, you loose a duckling now!
  • Made the Flock size changable (add/remove ducklings)
  • Made a Duckling-tile, where you can pick up a duckling
  • Tile interactions are now visible (pickup duckling, take key, open lock, run into buzz-saw...)
  • Improved the "stuck detection"
  • Spruced up the UI Icons a little

2022.02.11

  • Added Bush Tile, where ducklings can hide in
  • Created Winter Theme for later levels (which brings the game to a whopping 10.4mb)
  • Added a little Trail to the ducklings

2022.02.12

  • Redid the Camera-framing to accommodate the turn order at the bottom
  • Made themes switchable while playing a level

2022.02.15

  • Added Tile Indicators, showing when it's your turn and where you can move
  • Created a basic Menu structure
  • Implemented very early draft of Sandbox level editor

2022.02.17

  • Sparkly Sand
  • Settings/Options Menu
  • Duckling speed.. aka teleportation

2022.02.21

  • JSON serialization for Levels
  • Testing out some Neumorphics for the Menus
  • Added Title screens to levels
  • Added Touch-drag to move your flock
  • Changed Tile-indicators to le dots

2022.02.25

  • Added Day/Night mode
  • Added Level-build/intro  animation(s)

2022.02.27

  • Replaced the Flock with a single Duckling [F]
  • Threw out Pathfinding entirely

2022.03.02

  • Created direct transitions between levels!
  • Created Command queue for Player input!! If you have 3 turns you can hit your 3 keys all in one go and the duckling will execute one by one :) This makes it feel so much better!
  • Performance optimizations when un/loading levels for smooth transitions

2022.03.03

  • New Camera System able to deal with the level transitions
  • More Optimizations for level loading

2022.03.04

  • Added some sounds to the grow/shrink animations

2022.03.05

  • Every time you die, a flower grows
  • Procedural little Grass tufts here and there

Development log

Comments

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I reviewed this on my live stream here is 1$.

What the hell ???

Anyway good game, 7.4/10

Could use some bug fixes. But overall good art

(+1)

Movement animations could be a bit faster. Sometimes want to make 2-3 moves, because I planned ahead, but have to wait for the animations to finish :) But besides that nice game art and idea!

(+1)

Thanks :) there will be a menu option for duckling speed in the next version, that'll be out tomorrow evening.

(+1)

This is really well made so far, couldnt find any ducklings but saving the mcdonalds fries was fun!

(+1)

Thx :) Yeah I thought both are yellow.. so it fits. Luckily the duckling swarm "ai" is the next thing on my list; I'm already quite looking forward to it :)