Experience a laid back puzzle-game where you and the computer take turns controlling a flock of ducklings. Your goal is to keep them alive.


Where it's at:

While the game is in development you can play it for free here on itchIO, down the line there will be a steam/gog version. At that point you'll find the playable demo  here.


Changelog:

until 2022.01.23

  • everything else

2022.01.23:

  • Added  Camera Framing based on Points-of-Interest
  • Made Depth-of-Field blur follow the "Player"/Ducklings

2022.01.30:

  • Fixed Camera Framing
  • Added a better Skybox.. AND CLOUDS!
  • Made everything more pastel-y for the default theme materials

2022.02.03:

  • Added Ducklings Flock AI

2022.02.05:

  • Each time you die, you loose a duckling now!
  • Made the Flock size changable (add/remove ducklings)
  • Made a Duckling-tile, where you can pick up a duckling
  • Tile interactions are now visible (pickup duckling, take key, open lock, run into buzz-saw...)
  • Improved the "stuck detection"
  • Spruced up the UI Icons a little

2022.02.11

  • Added Bush Tile, where ducklings can hide in
  • Created Winter Theme for later levels (which brings the game to a whopping 10.4mb)
  • Added a little Trail to the ducklings

2022.02.12

  • Redid the Camera-framing to accommodate the turn order at the bottom
  • Made themes switchable while playing a level

2022.02.15

  • Added Tile Indicators, showing when it's your turn and where you can move
  • Created a basic Menu structure
  • Implemented very early draft of Sandbox level editor

2022.02.17

  • Sparkly Sand
  • Settings/Options Menu
  • Duckling speed.. aka teleportation

2022.02.21

  • JSON serialization for Levels
  • Testing out some Neumorphics for the Menus
  • Added Title screens to levels
  • Added Touch-drag to move your flock
  • Changed Tile-indicators to le dots

2022.02.25

  • Added Day/Night mode
  • Added Level-build/intro  animation(s)

2022.02.27

  • Replaced the Flock with a single Duckling [F]
  • Threw out Pathfinding entirely

2022.03.02

  • Created direct transitions between levels!
  • Created Command queue for Player input!! If you have 3 turns you can hit your 3 keys all in one go and the duckling will execute one by one :) This makes it feel so much better!
  • Performance optimizations when un/loading levels for smooth transitions

2022.03.03

  • New Camera System able to deal with the level transitions
  • More Optimizations for level loading

2022.03.04

  • Added some sounds to the grow/shrink animations

2022.03.05

  • Every time you die, a flower grows
  • Procedural little Grass tufts here and there

Development log

Comments

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Movement animations could be a bit faster. Sometimes want to make 2-3 moves, because I planned ahead, but have to wait for the animations to finish :) But besides that nice game art and idea!

Thanks :) there will be a menu option for duckling speed in the next version, that'll be out tomorrow evening.

This is really well made so far, couldnt find any ducklings but saving the mcdonalds fries was fun!

Thx :) Yeah I thought both are yellow.. so it fits. Luckily the duckling swarm "ai" is the next thing on my list; I'm already quite looking forward to it :)