Duckling Game 02 : Now with Ducklings!
I'm quite pleased with myself right now, I've got a partially broken flocking system for my little ducklings done that freezes my entire pc every now and then but that's all besides the point. For 9 days I've been trying to get them to move a certain way and finally it's coming together nicely and they're behaving in a way I want while using solutions that allow me to generate new navigation data at runtime.
While dealing with the frustrations of going through a number of concepts, one thing that helped me was to work on smaller things that made a big visual impact. Adjusting all the colors to be more.. pleasing, doing a dynamic camera-framing-thing based on points of interest and player position, adding a little depth of field effect to enhance the suggestion of scale, auto-scrolling clouds.. small, achievable stuff giving a constant perception of progression.
<some time later>
It's now the next morning, I've been at this since 5am but it finally works and doesn't freeze up anymore. That's nice. Will need to clean up what I did to my code while figuring this out but at least that works.
<some time later>
I managed to implement the A* Pathfinding, into the main game loop, yesterday night and the Flock this morning. Boy was I ecstatic when it all finally come together!
Files
Duckling Game
Their fate is in your hands; sometimes.
Status | In development |
Author | BarfightSpectator |
Genre | Puzzle |
Tags | 3D, Cute, deadly, duck, ducklings |
More posts
- Duckling Game 05 : The Flock is deadFeb 27, 2022
- Duckling Game 04 : An anthill-sized Mountain of ChangesFeb 17, 2022
- Duckling Game 03 : The road so farFeb 06, 2022
- Duckling Game 01: Showing off my flawsJan 21, 2022
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