Duckling Game 04 : An anthill-sized Mountain of Changes


Since the last devlog I made a "few" changes; the top ones are: Your ducklings are your lives now, visual Themes and a Menu.

Last devlog I had just created the Duckling tile, on which you could pick up a new duckling that would join your flock. Now, whenever you loose a life, you loose a duckling and your flock shrinks in size. Down the line, when additional win conditions are implemented, the amount of ducklings you lost in a level will determine your grading. Which might affect what paths on the overworld-map get unlocked for you. After all, the regular singleplayer mode is not exactly going to be a linear experience.

Linear or not, there is going to be a story lurking in the background, for that I require the scenery to change and represent different environments. That's where the rebuilt theming system comes in. Now I don't have to re-create tiles if I want them to look different allowing for perfect continuity, even when changing themes between turns. 

Since I've started combining the "game" and the "editor" systems I created, I needed a way to switch between them, so a Main menu is now a thing that exists. It's very basic but does have a Settings page where you can change a few things already.

Alongside these mayor 3 there were 15 smaller things, such as: Sparkly sand, UI updates, object-pooling, tile-states (not yet animations), bug fixes, tile-indicators, .... Yet all of these pale in comparison to the mountain I'm facing currently. The Level-editor. My Sandbox. I've almost completely integrated the basic version I had into the rest of the game so now I gotta flesh it out and most importantly find a good way for people to share levels with eachother. That last one's gonna be tricky.

Files

Ducklings - 2022.02.15 - 01.zip Play in browser
Feb 15, 2022

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